My goal for this plugin is to make a battle system that is easy to understand and balance, and fast to play. This means that an example action order could be Enemy-Actor-Enemy-Enemy-Actor-Actor-Enemy. The order will be adjusted in-turn if a battler's agility is increased or decreased. TypeError: Cannot read property 'wtypeId' of nullĪt Game_tupBattleTestMembers (Olivia_OctoBattle.js:4753)Īt Game_tupBattleTest (rpg_objects.js:4889)Īt (rpg_managers.js:227)Īt (rpg_managers.js:2019)Īt (rpg_managers.js:1983)Īt (rpg_managers.Battlers perform actions instantly in an order decided by their agility. In a playtest, it doesn't matter who can equip what.ĮDIT: Realized I never gave you the full error message from the console. And like I said before, this is only the case during a battle test. If actor #2 (Therese) is in the party, she has to be able to equip weapon type #2 (sword). So if actor #1 (Harold) is in the party, he has to be able to equip weapon type #1 (dagger). Each actor in the party must be able to equip the weapon type whose ID matches their own ID.I've had extreme difficulty replicating bugs (it seems like they come and go, but I may just not be being methodical enough or there are multiple potential triggers), but I think the source of the error is this: I've been testing various things for like three hours now, and deviating in almost any way from the setup you described causes the TypeError. I did what you told me to do and it worked. Anything that will make it more clear for me will help me out. Other: Post screenshots of the bug, screenshots of your plugin list, videos also help, etc. After doing so, it's best if you send it through private message if you don't want others rummaging through your game's files. If I cannot replicate the bug, I may ask you to upload a copy of your game's project for me online through either Mediafire, Dropbox, or any other online hosting provider. How to Replicate Bug: In order for me to fix a bug properly, explain to me IN DETAIL, how you managed to get it to occur. If you post a screenshot, host it on or another website because the images posted here are tiny and I can't read it.On the console tab, copy/paste the error log and paste it here.Press F8 when you receive it to open up the debug console.Emulate the bug in an empty new project.Plugin Name: (What is the name of the plugin?)Įrror Message: If you received an error message: Here is the template to submit a bug report: If you still get the bug after updating all the plugins and installing them properly, continue on and using this template: If you don't have the patience to do that, I won't share my patience to fix the bug. HOWEVER, before you make a bug report! Download all the latest version of the plugins ( and installing them properly ). Manipulating the turn order has to be done completely through skill effects. Changing the AGI of any of the battle members midway through the battle will not affect the orders of either the current or next turn but instead, only the turn after the next turn and so on. AGI determines the initial turn order of the current battle turn and the next battle turn. OTB: AGI is not everything nor that big of a deal but it far from being the worst stat. Manipulating the turn order is also done through AGI. Once all battle members have had one action, they move onto the next turn. If the AGI of any battle member changes, the turn order is reordered to go from fastest so slowest. The AGI of the battle members determines their orders for that battle turn. In STB, each battle member only has one action per battle turn to keep everything fair. STB: AGI is not everything but still a big deal. Manipulating the turn order is done completely through AGI. There is no such thing as battle turns in CTB. An actor can have multiple actions before a slower battle member can even have one. If an actor has enough AGI, the actor will skip ahead of the turns of other battle members despite having had its turn. But as it is not STB and called OTB for a reason, then all the changes will be under the hood.ĬTB: AGI is everything. If it is anything like Octopath, which knowing Olivia's track record, it will be exactly like Octopath or possibly even better, then on a surface level, it will look and feel like STB.
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